課程名稱:C4D寫(xiě)實(shí)三維眼球眼睛瞳孔虹膜建模紋理渲染教程
知識(shí)點(diǎn):角色建模教程、三維教程、三維建模教程、紋理教程、渲染教程、眼睛模型、眼球模型教程、眼睛動(dòng)畫(huà)教程 C4D教程
教程方向:建模/綁定、角色建模
授課語(yǔ)言:英文
工程素材:無(wú)
渲染插件:自帶標(biāo)準(zhǔn)
下載權(quán)限:VIP精選
皮克斯的“怪獸大學(xué)”即將在本月上映,每個(gè)人都有巨大的眼球在他們的頭腦。在這個(gè)中級(jí)/高級(jí)教程我走你通過(guò)建筑和紋理浮動(dòng)眼球在CINEMA 4D R14工作室只使用照明和紋理創(chuàng)建完全在C4D零插件的步驟。這一次獲得相當(dāng)復(fù)雜的疊層和面具,所以你可能想滾出去你的記事本和懸停暫停按鈕。
另外值得一提的;它是太涉及教程的長(zhǎng)度,但你可以嘗試復(fù)制并粘貼到材質(zhì)編輯器的位移通道的血管通道,并添加子聚位移靜脈隆起下鞏膜表面。我這樣做效果的縮略圖。我試著把它粘貼到一個(gè)顛簸的通道,但細(xì)節(jié)太精細(xì),結(jié)果是不太理想的。你也將需要增加hypernurb水平得到了很好的效果,然后渲染時(shí)間跳躍的指數(shù),但它看起來(lái)更酷。
Pixar’s "Monsters University" is coming to theaters this month and everyone has giant eyeballs on their minds. In this intermediate/advanced tutorial I walk you through the steps of building and texturing a floating eyeball in Cinema 4D r14 Studio using nothing but lighting and textures created entirely within C4D with zero plugins. This one gets fairly complex with layer stacks and masks, so you might want to get out your notepads and hover over the pause button.
Also worth mentioning; it was too involved for the length of the tutorial, but you can try to copy and paste the blood vessel channel into the displacement channel of the material editor and add sub-poly displacement so the veins bulge off the surface of the sclera. I did this effect for the thumbnail image. I tried to paste it into a bump channel but the detail was too fine and the results were less than desirable. You will also need to increase the hypernurb levels to get good results, and then the render time jumps exponentially, but it looks even cooler.
翻譯很蛋疼,不過(guò)大概能看明白什么意思